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MM1: MadMapper Mapping — Software Mapping Workflow

MM1: MadMapper Mapping — Software Mapping Workflow

MM1: MadMapper Mapping — Software Mapping Workflow

This session reframes MM1 as a MadMapper‑centered workflow: participants learn the “surfaces + masks + cues” mental model and build a complete small-scale mapping piece on a façade/mockup. Emphasis is placed on environment strategy (museum subtlety vs outdoor architectural boldness), clean project organization, and installation-ready cueing (idle → attract → feature → reset). The result is a repeatable approach that can scale from galleries to site-specific projection contexts.
Date:
February 21, 2026
Time:
9:30pm-12:30am
Language:
February 21, 2026
Speaker:
Gabriela
Riyadh, Jax district
Fees :
100

Learning goals

  • Build a MadMapper project with correct outputs and resolution logic.
  • Map cleanly to architectural features using surfaces and masks.
  • Structure cues for an installation loop (not just a one-off demo).
  • Adapt mapping style to environmentand audience behavior.

Learning outcomes

  • Translate a conceptual brief into a mapping plan and prototype.
  • Create and align mapped surfaces(quads/triangles) and masks for occlusion.
  • Produce a short cue-based sequence(60–90 sec) with installation logic.
  • Explain differences between architectural projection and museum/gallery mapping choices.

Learning Details

  • Duration: ~2h50 (170 min)
  • Explore (10): mockup target + “ outdoorvs gallery” contrast
  • Learn (30): Theory Module — mapping aesthetics + environment strategy + workflow hygiene
  • Create (115): setup/outputs → surface map → masks → warp/blend(as needed) → cue loop
  • Share (15): 30–60 sec show +critique (alignment, pacing, clarity)
  • Deliverable: [ MadMapper project file+ cue loop + surface naming/versioning convention]