
HW2: Projecting at Scale
Participants move from “one projector working” to “multiple projectors behaving as one image.” The session focuses on throw, lens choice, placement, surfaces, warp/alignment strategy, and edge blending, using a structured method that prioritizes repeatability and documentation. The workshop simulates common production realities—uneven surfaces, limited mounting options, brightness mismatch—so learners develop practical habits that scale from small mockups to architectural contexts.
Date:
Sun, Jan 2026
Time:
9:30pm-12:30am
Language:
Sun, Jan 2026
Speaker:
Muaad
Riyadh, Jax district
Fees :
100
Learning goals
- Understand scale constraints ( throw distance, brightness, surface behavior).
- Read projector/lens specs to inform placement decisions.
- Warp/align imagery to irregular surfaces using a structured approach.
- Blend multiple projectors into a cohesive canvas.
Learning outcomes
- Explain key constraints of large-scale projection (throw, brightness, surface).
- Perform basic multi‑projector set up steps (placement, focus uniformity, alignment).
- Apply warp/alignment using anchor points (corners → edges → details) and document settings.
- Execute a basic edge blend (overlap, gamma/levels) and evaluate seam quality.
Learning Details
- Duration: ~3h (180 min)
- Explore (10): “good vs bad blend/warp”micro‑demo + case study
- Learn (35): Theory Module —geometry, surfaces, lens/throw decisions, blending fundamentals
- Create (120): 2-projector setup → warp/align → edge blend → documentation
- Share (15): seam walk-through + constraint solved (surface/brightness/lens)
- Deliverable: [2-projector alignment notes + blend settings sheet + placement/throw worksheet]